City Game Studio from Binogure Studio will have you run your own game development company, this one was actually developed on Linux using Godot Engine and other FOSS tools.
With a great soundtrack and a simple visual style, the horizontal space shooter WARP-TEK has been officially released today.
RivenTails: Defense from developer Kivano is a rather sweet and colourful looking game blending two rather different genres together.
While the big Godot Engine 3.1 release isn't out yet (soon), they're already working out a list of exciting features for the next few versions.
From the same developer who gave us the rather good roguelike space sim Deep Sixed, Precipice is a strategy game of Cold War chicken for 1-2 players.
HeartBeast Studios L.L.C. just released their "byte sized roguelike" for those with little time on their hands.
If you fancy trying to pilot a ship in between hundreds of tiny little asteroids now is your chance, Rings of Saturn might be delayed until next year but the demo seems to work well.
Godot Engine 3.1, the big upgrade coming to the open source game engine has gained another exciting feature with simplex noise generation.
There's a few games that allow you to run your own company, with City Game Studio allowing you to build up your own video game company.
Trains & Things is a real time multiplayer focused economic strategy game that's currently on Kickstarter.
In Master Pyrox Wizard Smackdown, you face off against up to eight other wizards in small arenas. It has support for single-player against the AI, local co-op and online play too.
Sci-fi puzzle platformer Transmogrify from Odyssey Entertainment has you turning aliens into useful objects to help solve puzzles. It sounds interesting and it's crowdfunding on Kickstarter right now.
What do you get when you take the fast-paced shooter gameplay from the likes of Nuclear Throne and throw in the cart-pushing mechanics from TF2? Cart Crawlers answers that.
We are sitting outside a German cafe, enjoying the last warm days of 2015, imagining our video game project. We wanted something like Zelda on the Super Nintendo but more futuristic. And with pixels — many, many pixels.
One of the people behind the recently release Deep Sixed has been talking about Linux sales for their title, turns out it's been worth it so far.
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